Acrobat | |
---|---|
player | |
Creator |
Zip |
Destroyable? |
yes |
none | |
yes | |
Movement |
walks, jumps and grabs |
Solid? |
yes or no. default: yes |
510 pips | |
Special properties |
can grab to other pieces |
The Acrobat is a tiny player controlled piece that can grab to other pieces. It is commonly used in platformers.
XML[]
<object name="Platformer" type="player" color="8421504" instructions="Arrow keys or WASD to move."> <shape destroyable="true"> <perimeter> <circle x="0" y="-0.06" radius="0.18"/> </perimeter> <visual priority="8" type="swf" url="assets/gameAssets/acrobat.swf" sourcePixelsPerMeter="40"/> <physics source="perimeter" gravity="false" density="1.0" bounciness="0" friction="0.0" solid="true" anchored="false" angleLock="true" collisionSoundURL="assets/gameAssets/woodLight.mp3" collisionSoundPriority="1"/> </shape> <controller> <otherCollided> <awardScoreOfOther/> <destroyOther/> </otherCollided> <onDestroyed> <emitPFX lifetime="R(1,2.0)" quantity="30" scale="R(1,2) to 0.0" color_r="R(0.4,1.0)" color_g="R(0.4,1.0)" color_b="R(0.4,1.0)" inheritMomentum="false" resistance="R(0,0.05)" sourcePixelsPerMeter="40" velocity="R(0.5,2.5)" angleOffset="R(-100,-80)" gravity="false" visualURL="assets/gameAssets/photon_particle.png" inheritRotation="false" alpha="1.0 to 0.0" vAngle="0" xOffset="R(-.25,.25)" yOffset="R(-.4,.4)"/> </onDestroyed> <platformer/>* </controller> </object>
*) Note: the <platformer/>
command can only be used by staff.