FANDOM


Berserker
Berserker
standard berserker

Type

player

Creator

unknown

Destroyable?

yes

Projectile

Fireball

Taker?

no

Movement

walk & jump

Solid?

yes

Costs

unknown

Special properties

special properties

The berseker is a player piece that moves with WASD or the arrow keys. It fires a fire ball when left mouse button is pressed.

Appearances Edit

The Angel Demon look like The Berserker but oppeadfo0wk

XML Edit

<object name="Berserker" type="player" color="0xff3d3d" instructions="Arrow Keys or WASD to move. Mouse to aim and shoot.">
	<shape destroyable="true">
		<perimeter>
			<polygon x="0" y="0">
				<vertex x="-0.375" y="-0.25"/>
				<vertex x="-0.3" y="-0.525"/>
				<vertex x="0.3" y="-0.525"/>
				<vertex x="0.375" y="-0.25"/>
				<vertex x="0.2" y="0.1"/>
				<vertex x="0.1" y="0.2"/>
				<vertex x="-0.1" y="0.2"/>
				<vertex x="-0.2" y="0.1"/>
			</polygon>
		</perimeter>
		<visual priority="8" sourcePixelsPerMeter="40"/>
		<physics source="perimeter" gravity="true" density="1.05" bounciness="0.05" friction="1.0" solid="true" anchored="false" angleLock="true" collisionSoundURL="assets/gameAssets/woodLight.mp3" collisionSoundPriority="1"/>
	</shape>
	<controller>
		<always>
			<targetTypeNearest targetType="mouse"/>
			<lookAtTarget secondaryDisplayLayerOnly="true"/>
			<regulateSpeed min="0" max="editable"/>
		</always>
		<always mustBeAirborne="true" notLateral="true">
			<playAnim animLabel="airborne"/>
		</always>
		<always mustBeAirborne="true" movingLeft="true">
			<playAnim animLabel="airborneLeft"/>
		</always>
		<always mustBeAirborne="true" movingRight="true">
			<playAnim animLabel="airborneRight"/>
		</always>
		<always mustBeGrounded="true" notLateral="true">
			<playAnim animLabel="idle"/>
		</always>
		<always mustBeGrounded="true" movingLeft="true">
			<playAnim animLabel="movingLeft"/>
		</always>
		<always mustBeGrounded="true" movingRight="true">
			<playAnim animLabel="movingRight"/>
		</always>
		<keyPress key="UP" extraKey="W" action="OnDown" mustBeGrounded="true">
			<thrust impulse="editable" onePerLife="false" offsetAng="90" absoluteAng="true"/>
		</keyPress>
		<keyPress key="RIGHT" extraKey="D" action="WhileDown" mustBeGrounded="true">
			<thrust impulse="0.25" onePerLife="false" offsetAng="0" absoluteAng="true" groundHug="true"/>
		</keyPress>
		<keyPress key="LEFT" extraKey="A" action="WhileDown" mustBeGrounded="true">
			<thrust impulse="0.25" onePerLife="false" offsetAng="180" absoluteAng="true" groundHug="true"/>
		</keyPress>
		<keyPress key="RIGHT" extraKey="D" action="WhileDown" mustBeAirborne="true">
			<thrust impulse="0.15" onePerLife="false" offsetAng="0" absoluteAng="true"/>
		</keyPress>
		<keyPress key="LEFT" extraKey="A" action="WhileDown" mustBeAirborne="true">
			<thrust impulse="0.15" onePerLife="false" offsetAng="180" absoluteAng="true"/>
		</keyPress>
		<mouseButton>
			<shoot projectile="Fireball" xOffset="0.2" yOffset="0.0" impulse="editable" reloadTime="0.4" onePerLife="false" inheritMomentum="false" angleAtTarget="true"/>
		</mouseButton>
		<onDestroyed>
			<emitPFX lifetime="R(1,2.0)" quantity="14" scale="R(1,2) to 0.0" color_r="R(0.4,1.0)" color_g="R(0.4,1.0)" color_b="R(0.4,1.0)" inheritMomentum="false" resistance="R(0,0.05)" sourcePixelsPerMeter="40" velocity="R(0.5,2.5)" angleOffset="R(-100,-80)" gravity="false" visualURL="assets/gameAssets/photon_particle.png" inheritRotation="false" alpha="1.0 to 0.0" vAngle="0" xOffset="R(-.25,.25)" yOffset="R(-.4,.4)"/>
		</onDestroyed>
	</controller>
</object>

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