FANDOM


Iso Amazon

Type

player

Creator

unknown

Destroyable?

yes

Projectile

Big Melee

Taker?

no

Movement

freely

Solid?

yes

Costs

unknown

Special properties

none

XMLEdit

<object name="iso girl" type="player" color="0x999999" instructions="Arrow Keys or WASD to move. Space to swing sword.">
	<shape destroyable="true">
		<perimeter>
			<polygon x="0" y="0">
				<vertex x="-0.15" y="0.25"/>
				<vertex x="-0.4" y="0.1"/>
				<vertex x="-0.4" y="-0.1"/>
				<vertex x="-0.15" y="-0.25"/>
				<vertex x="0.15" y="-0.25"/>
				<vertex x="0.4" y="-0.1"/>
				<vertex x="0.4" y="0.1"/>
				<vertex x="0.15" y="0.25"/>
			</polygon>
		</perimeter>
		<visual priority="8" sourcePixelsPerMeter="40"/>
		<physics source="perimeter" gravity="false" density="0.2,0.6,1.2,1.6,2.2,1.2" bounciness="0.0" friction="0.5" solid="true" anchored="false" angleLock="true" collisionSoundURL="assets/gameAssets/PillowStepVerb.mp3" collisionSoundPriority="1" deceleration="12"/>
	</shape>
	<controller>
		<always>
			<regulateSpeed min="0" max="1,1.5,2,3.5,5,2"/>
		</always>
		<always notMoving="true" compassDirection="S">
			<playAnim animLabel="idleDown"/>
		</always>
		<always notMoving="true" compassDirection="N">
			<playAnim animLabel="idleUp"/>
		</always>
		<always notMoving="true" compassDirection="E">
			<playAnim animLabel="idleDownRight"/>
		</always>
		<always notMoving="true" compassDirection="W">
			<playAnim animLabel="idleDownLeft"/>
		</always>
		<always notMoving="true" compassDirection="SE">
			<playAnim animLabel="idleDownRight"/>
		</always>
		<always notMoving="true" compassDirection="SW">
			<playAnim animLabel="idleDownLeft"/>
		</always>
		<always notMoving="true" compassDirection="NE">
			<playAnim animLabel="idleUpRight"/>
		</always>
		<always notMoving="true" compassDirection="NW">
			<playAnim animLabel="idleUpLeft"/>
		</always>
		<always notStopped="true" compassDirection="S">
			<playAnim animLabel="movingDown"/>
		</always>
		<always notStopped="true" compassDirection="N">
			<playAnim animLabel="movingUp"/>
		</always>
		<always notStopped="true" compassDirection="E">
			<playAnim animLabel="movingDownRight"/>
		</always>
		<always notStopped="true" compassDirection="W">
			<playAnim animLabel="movingDownLeft"/>
		</always>
		<always notStopped="true" compassDirection="SE">
			<playAnim animLabel="movingDownRight"/>
		</always>
		<always notStopped="true" compassDirection="SW">
			<playAnim animLabel="movingDownLeft"/>
		</always>
		<always notStopped="true" compassDirection="NE">
			<playAnim animLabel="movingUpRight"/>
		</always>
		<always notStopped="true" compassDirection="NW">
			<playAnim animLabel="movingUpLeft"/>
		</always>
		<keyPress key="UP" extraKey="W" action="WhileDown">
			<thrust impulse="0.25" onePerLife="false" offsetAng="90" absoluteAng="true"/>
		</keyPress>
		<keyPress key="DOWN" extraKey="S" action="WhileDown">
			<thrust impulse="0.25" onePerLife="false" offsetAng="-90" absoluteAng="true"/>
		</keyPress>
		<keyPress key="RIGHT" extraKey="D" action="WhileDown">
			<thrust impulse="0.5" onePerLife="false" offsetAng="0" absoluteAng="true"/>
		</keyPress>
		<keyPress key="LEFT" extraKey="A" action="WhileDown">
			<thrust impulse="0.5" onePerLife="false" offsetAng="180" absoluteAng="true"/>
		</keyPress>
		<keyPress key="SPACE" extraKey="CONTROL" action="OnDown" compassDirection="NW">
			<playAnim animLabel="shootUpLeft" blockAnim="true"/>
			<shoot projectile="Big Melee" xOffset="-0.1" yOffset="-1.0" impulse="0.0" angleOffset="180" inheritMomentum="true" reloadTime="0.1"/>
			<shoot projectile="Big Melee" xOffset="-0.1" yOffset="-0.6" impulse="0.0" angleOffset="180" inheritMomentum="true" reloadTime="0.1"/>
			<shoot projectile="Big Melee" xOffset="-0.7" yOffset="-0.7" impulse="0.0" angleOffset="180" inheritMomentum="true" reloadTime="0.1"/>
			<shoot projectile="Big Melee" xOffset="-1.0" yOffset="-0.1" impulse="0.0" angleOffset="180" inheritMomentum="true" reloadTime="0.1"/>
		</keyPress>
		<keyPress key="SPACE" extraKey="CONTROL" action="OnDown" compassDirection="NE">
			<playAnim animLabel="shootUpRight" blockAnim="true"/>
			<shoot projectile="Big Melee" xOffset="0.1" yOffset="-1.0" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
			<shoot projectile="Big Melee" xOffset="0.1" yOffset="-0.6" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
			<shoot projectile="Big Melee" xOffset="0.7" yOffset="-0.7" impulse="0.0" angleOffset="180" inheritMomentum="true" reloadTime="0.1"/>
			<shoot projectile="Big Melee" xOffset="1.0" yOffset="-0.1" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
		</keyPress>
		<keyPress key="SPACE" extraKey="CONTROL" action="OnDown" compassDirection="SW">
			<playAnim animLabel="shootDownLeft" blockAnim="true"/>
			<shoot projectile="Big Melee" xOffset="-1.0" yOffset="0.1" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
			<shoot projectile="Big Melee" xOffset="-0.7" yOffset="0.7" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
			<shoot projectile="Big Melee" xOffset="-0.1" yOffset="1.0" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
			<shoot projectile="Big Melee" xOffset="-0.1" yOffset="0.6" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
		</keyPress>
		<keyPress key="SPACE" extraKey="CONTROL" action="OnDown" compassDirection="W">
			<playAnim animLabel="shootLeft" blockAnim="true"/>
			<shoot projectile="Big Melee" xOffset="-1.0" yOffset="0.0" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
			<shoot projectile="Big Melee" xOffset="-0.6" yOffset="0.0" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
			<shoot projectile="Big Melee" xOffset="-0.7" yOffset="-0.6" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
			<shoot projectile="Big Melee" xOffset="-0.7" yOffset="0.6" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
		</keyPress>
		<keyPress key="SPACE" extraKey="CONTROL" action="OnDown" compassDirection="SE">
			<playAnim animLabel="shootDownRight" blockAnim="true"/>
			<shoot projectile="Big Melee" xOffset="1.0" yOffset="0.1" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
			<shoot projectile="Big Melee" xOffset="0.7" yOffset="0.7" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
			<shoot projectile="Big Melee" xOffset="0.1" yOffset="1.0" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
			<shoot projectile="Big Melee" xOffset="0.1" yOffset="0.6" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
		</keyPress>
		<keyPress key="SPACE" extraKey="CONTROL" action="OnDown" compassDirection="E">
			<playAnim animLabel="shootRight" blockAnim="true"/>
			<shoot projectile="Big Melee" xOffset="1.0" yOffset="0.0" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
			<shoot projectile="Big Melee" xOffset="0.6" yOffset="0.0" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
			<shoot projectile="Big Melee" xOffset="0.7" yOffset="-0.6" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
			<shoot projectile="Big Melee" xOffset="0.7" yOffset="0.6" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
		</keyPress>
		<keyPress key="SPACE" extraKey="CONTROL" action="OnDown" compassDirection="N">
			<playAnim animLabel="shootUp" blockAnim="true"/>
			<shoot projectile="Big Melee" xOffset="-0.6" yOffset="-0.9" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
			<shoot projectile="Big Melee" xOffset="0.6" yOffset="-0.9" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
			<shoot projectile="Big Melee" xOffset="0.0" yOffset="-1.1" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
			<shoot projectile="Big Melee" xOffset="0.0" yOffset="-0.6" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
		</keyPress>
		<keyPress key="SPACE" extraKey="CONTROL" action="OnDown" compassDirection="S">
			<playAnim animLabel="shootDown" blockAnim="true"/>
			<shoot projectile="Big Melee" xOffset="-0.6" yOffset="0.7" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
			<shoot projectile="Big Melee" xOffset="0.6" yOffset="0.7" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
			<shoot projectile="Big Melee" xOffset="0.0" yOffset="1.0" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
			<shoot projectile="Big Melee" xOffset="0.0" yOffset="0.6" impulse="0.0" angleOffset="0" inheritMomentum="true" reloadTime="0.1"/>
		</keyPress>
		<onDestroyed>
			<emitPFX lifetime="R(1,2.0)" quantity="30" scale="R(1,2) to 0.0" color_r="R(0.4,0.6)" color_g="R(0.4,0.6)" color_b="R(0.4,0.6)" inheritMomentum="true" resistance="R(0,0.05)" sourcePixelsPerMeter="40" velocity="R(0.5,1.5)" angleOffset="R(-100,-80)" gravity="false" visualURL="assets/gameAssets/destroy_particle.png" inheritRotation="false" alpha="1.0 to 0.0" vAngle="0" xOffset="R(-.25,.25)" yOffset="R(-1.0,0.2)"/>
		</onDestroyed>
	</controller>
</object>

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